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  • 👋 Lusty94 Scripts
  • 💵Store Discounts
  • 📥 Script Installation
  • 🤝Supported Scripts
  • 📜Paid Resouces
    • 🍻Bars
      • 🔧Changelogs
      • 💼 Jobs
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      • 👁️Blips
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      • 🔧Changelogs
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      • 🧩Props
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      • 🍃Picking
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      • 🥦Ingredients
      • 🚬Consumables
    • 💲Money Wash
    • 💰Pawn Shop
      • 🔧Changelogs
      • 🛒Pawnshop Locations
    • 📲Drug Sales
      • 🔧Changelogs
      • 📲Selling
      • 💻Default Configuration
    • 🚗Chop Shop
      • 🔧Changelogs
      • 📅SQL
      • 🗣️Commands
      • 📋Reputation
      • 💰Selling
      • 🚗Chop Shops
      • 💻Default Configuration
    • 🚘Vehicle Shop
      • 🔧Changelogs
      • 📅SQL
      • 🗣️Commands
      • 📥Database
      • 🚘Vehicle Shops
      • 💻Default Configuration
    • 🚗Rental
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    • 🍲Restaurants
    • 💊Drugs
    • 🍁Weed
  • 📜Free Resources
    • 🛒Shops
      • 🔧Changelogs
      • 🛒Adding Shops
      • 🪛Configuration
    • 🖥️Boss Menu
      • 🔧Changelogs
      • 💻Adding Job Locations
    • ✅Green Zones
      • 🔧Changelogs
      • 📌Adding Zones
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  1. Paid Resouces
  2. Vehicle Shop

Default Configuration

Below is the default configuration file should you need to reference it or ou have any issues and want to revert back to default

Config = {}


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-- Thank you for downloading this script!


-- Below you can change multiple options to suit your server needs.


-- Extensive documentation detailing this script and how to confiure it correclty can be found below
-- https://lusty94-scripts.gitbook.io/documentation/paid/vehicle-shop



Config.CoreSettings = {
    Debug = {
        Prints = false, -- sends debug prints to f8 console and txadmin server console
        Zones = false, -- debug and displays shop zones
        Targets = false, -- debug and displays shop targets
    },
    Security = {
        MaxDistance = 15.0, -- max distance permitted for security checks - 15.0 seems reasonable
        KickPlayer = false, -- set to true to kick players for failed security checks
        Logs = {
            Enabled = false, -- enable logs for events with detailed information
            Type = 'fm-logs', -- type of logging, support for fm-logs(preferred) or discord webhook (not recommended)
            --use 'fm-logs' for fm-logs (if using this ensure you have setup the resource correctly and it is started before this script)
            --use 'discord' for discord webhooks (if using this make sure to set your webhook URL in the sendLog function in vehicleshop_server.lua)
        },
    },
    Misc = {
        CashSymbol = '£', -- cash symbol used in your server
        FinanceTimer = 30, -- time in minutes to do a finance check and issue warnings or repossessions if not paid
        VIPItemName = 'vipcoin', -- define the payment item name if setting vehicle shop paymentType to 'item' for vip shops
    },
    Commands = { -- define settings for various commands
        Finance = { -- finane menu
            name = 'vehfinance', -- command name
            description = 'Check your financed vehicles and make a payment', -- command description
        },
        Admin = { -- admin menu
            name = 'vehshopadmin', -- command name
            description = 'Vehicle Shop Admin Menu (View/Adjust Stock)', -- command description
        },
        SellToPlayer = { -- sell a vehicle to a player
            name = 'sellvehtoplayer', -- command name
            description = 'Sell a vehicle to another player', -- command description
        },
        CancelMission = { -- cancel stock mission
            name = 'cancelstockmission', -- command name
            description = 'Cancels your current stock supply mission', -- command description
        },
    },
    DataBase = {-- define database information - SOME TABLE NAMES MIGHT BE DIFFERENT LIKE GARAGE_ID INSTEAD OF GARAGE ETC - CHECK THE FUNCTION registerVehicle IN VEHICLESHOP_SERVER.LUA
        Vehicles = 'player_vehicles', -- database table name for player vehicles
        CarGarage = 'pillboxgarage', -- garage name for cars
        BoatGarage = 'lsymc', -- garage name for boats
        AirGarage = 'intairport', -- garage name for planes
    },
    Target = { -- interaction type - support for qb-target, ox_target and darktrovx_interact
        Type = 'qb',
        --EDIT CLIENT/VEHICLESHOP_CLIENT.LUA TO ADD YOUR OWN TARGET SUPPORT
        --use 'qb' for qb-target
        --use 'ox' for ox_target
        --use 'interact' for darktrovx_interact
        --use 'custom' for custom target
    },
    Notify = { -- notification type - support for qb-core notify okokNotify, mythic_notify, ox_lib notify and qs-notify (experimental not tested)
        --EDIT CLIENT/VEHICLESHOP_CLIENT.LUA & SERVER/VEHICLESHOP_SERVER.LUA TO ADD YOUR OWN NOTIFY SUPPORT
        Type = 'qb',
        --use 'qb' for default qb-core notify
        --use 'okok' for okokNotify
        --use 'mythic' for mythic_notify
        --use 'ox' for ox_lib notify
        --use 'qs' for qs-notify (experimental not tested) (qs-interface)  -- some logic might need adjusting
        --use 'custom' for custom notifications
    },
    Inventory = { -- inventory type - support for qb-inventory, ox_inventory and qs-inventory (experimental not tested)
        --EDIT CLIENT/VEHICLESHOP_CLIENT.LUA & SERVER/VEHICLESHOP_SERVER.LUA TO ADD YOUR OWN INVENTORY SUPPORT
        Type = 'qb',
        --use 'qb' for qb-inventory
        --use 'ox' for ox_inventory
        --use 'qs' for qs-inventory
        --use 'custom' for custom inventory
    },
    Banking = { -- support for qb-banking, okokBanking, renewed-banking, wasabi_banking, tgg_banking, fd_banking,
        -- EDIT SERVER/VEHICLESHOP_SERVER.LUA TO ADD YOUR OWN BANKING SUPPORT
        Type = 'qb',
        --use 'qb' for qb-banking
        --use 'okok' for okokBanking
        --use 'renewed' for renewed-banking
        --use 'wasabi' for wasabi_banking
        --use 'tgg' for tgg_banking
        --use 'fd' for fd_banking
        --use 'custom' for custom banking
    },
    Keys = { -- vehicle keys type - support for qb-vehiclekeys and cd_garage - okokGarage and qs-vehiclekeys and jacksam-vehiclekeys (experimental not tested)
        Type = 'qb',
        --use 'qb' for qb-vehiclekeys (some other garage script have wrappers for the default qb-vehicle keys event so if its not listed below try leaving as qb)
        --use 'cd' for cd_garage
        --use 'okok' for okokGarage (experimental not tested)  -- some logic might need adjusting
        --use 'qs' for qs-vehiclekeys (experimental not tested)  -- some logic might need adjusting
        --use 'jacksam' for jacksam-vehiclekeys (experimental not tested)  -- some logic might need adjusting
    },
    Fuel = { -- fuel system type - support for LegacyFuel, ps-fuel, cdn-fuel, okokGasStation, Renewed-Fuel, rcore_fuel (experimental not tested)
        -- EDIT CLIENT/VEHICLESHOP_CLIENT.LUA TO ADD YOUR OWN FUEL SUPPORT
        Type = 'legacy',
        --use 'legacy' for LegacyFuel
        --use 'ps' for ps-fuel
        --use 'cdn' for cdn-fuel
        --use 'okok' for okokGasStation
        --use 'renewed' for renewed-fuel
        --use 'rcore' for rcore_fuel
        --use 'custom' for your custom fuel system
        
    },
}


Config.VehicleShops = {
    ['Premium Deluxe Motorsport'] = { -- the key is the shop name and must be unique for the menus
        info = { -- define shop information
            coords = vector4(-55.59, -1097.36, 26.37, 221.96), -- vehicle shop coords
            vehicleSpawn = vector4(-56.79, -1109.85, 26.43, 71.5), -- vehicle spawn coords when purchased
            prop = { -- choose to have a prop spawn at this location instead of a target zone
                enabled = false, -- set to true to enable a prop instead of a target zone
                name = 'prop_parkingpay', -- name of prop model
            },
            testDrive = { -- define test drive information
                enabled = true, -- enable test drives at this location
                duration = 60, -- in seconds
            },
            icon = 'fa-solid fa-car', -- target icon
            label = 'Open Vehicle Shop', -- target label
            ownerLabel = 'Sell Vehicle To Customer', -- target label if shop is owned
            distance = 3.0, -- target distance
            UseLicenseCheck = true, -- set to true to check for a driving license when buying a vehicle
            LicenseName = 'driver', -- metadata name of license type for this shop
            paymentType = 'both', -- type of payment allowed at this shop -- if InvType is set to ox it auto sets to cash and item only
            --use 'cash' for cash only
            --use 'bank' for bank only
            --use 'both' for cash and bank
            --use 'item' for item (vip coin or similair make sure you set the item name in Config.CoreSettings.Misc.VIPItemName)
        },
        owned = { -- define owner information
            enabled = false, -- set to true to enable an owner for this location -- make sure you set their citizen id below in 'owner' - if setting to false you must also set owner to nil
            owner = nil, -- CITIZEN ID of player that owns this shop -- set to nil for no owner
            commission = 5, -- what percent of each sale should the owner get commission on
            job = 'cardealer', -- jobs used for this shop set to nil for no job
            stock = { -- define stock supply information
                min = 1, -- min amount of stock that can be ordered at once
                max = 25, -- max amount of stock that can be ordered at once
            },
            collections = {
                enabled = true, -- set to true to make players collect vehicles they have ordered before being able to mark as in stock
                truck = 'hauler', -- truck spawn name
                trailer = 'tr4', -- trailer spawn name that is attached to the truck
                warpPlayer = true, -- set to true to warp the player into the delivery vehicle - set to false to make them go and get it from the spawn location
                locations = { -- define random spawn locations for ther truck and trailer
                    vector4(102.87, -2559.92, 6.22, 271.94),
                },
                delivery = vector4(-26.76, -1082.03, 26.64, 246.81), -- define a delivery locations (usually out the back of the shop or something)
            },
        },
        financing = { -- define financing information
            enabled = true, -- enabled finance at this location
            downPaymentPercent = 0.25, -- 25% upfront
            payments = 10, -- 10 payments after down payment
            repoWarningHours = 6, -- ⏰ after X hours, send warning
            repoTimeoutHours = 12, -- ⛔ after Y hours total, repo it
        },
        selling = { -- define selling information
            enabled = true, -- enable selling zone
            coords = vector4(-33.91, -1087.42, 26.42, 248.4), -- prop coords
            prop = 'prop_parkingpay', -- prop name
            icon = 'fa-solid fa-money-bill', -- target icon
            label = 'Sell Vehicle', -- target label
            distance = 3.0, -- target distance
            saleValue = 0.5, -- what percentage of the vehicles original price in vehicles.lua should be given back when selling e.g set to 0.5 will give 50k back from a 100k vehicle sale      
        },
        blip = { -- define blip information
            enabled = true, -- enable blip for this shop
            id = 326, -- blip id
            colour = 3, -- blip colour
            scale = 0.7, -- blip scale
            title = 'PDM', -- blip name
        },
        vehicles = { -- define vehicle objecst to spawn (these can not be interacted with they are purely decorative)
            enabled = true, -- enable vehicle objects to spawn here
            radius = 50.0, -- size of radius for display vehicles
            spawn = {
                { model = 'asbo', coords = vector4(-45.65, -1093.66, 25.44, 69.5), },
                { model = 'comet2', coords = vector4(-39.6, -1096.01, 25.44, 66.5), },
                { model = 'glendale', coords = vector4(-40.18, -1104.13, 25.44, 338.5), },
                { model = 'gauntlet', coords = vector4(-48.27, -1101.86, 25.44, 294.5), },
            },
        },
        categories = { -- define vehicle categories available to purchase here - ensure these are the same as your vehicles.lua
            ['sportsclassics'] = 'Sports Classics', -- the key is the category name in your vehicles.lua and the label is for the menu
            ['sedans'] = 'Sedans', -- the key is the category name in your vehicles.lua and the label is for the menu
            ['coupes'] = 'Coupes', -- the key is the category name in your vehicles.lua and the label is for the menu
            ['suvs'] = 'SUVs', -- the key is the category name in your vehicles.lua and the label is for the menu
            ['offroad'] = 'Offroad', -- the key is the category name in your vehicles.lua and the label is for the menu
            ['muscle'] = 'Muscle', -- the key is the category name in your vehicles.lua and the label is for the menu
            ['compacts'] = 'Compacts', -- the key is the category name in your vehicles.lua and the label is for the menu
            ['motorcycles'] = 'Motorcycles', -- the key is the category name in your vehicles.lua and the label is for the menu
            ['vans'] = 'Vans', -- the key is the category name in your vehicles.lua and the label is for the menu
        },
    },
    ['Marina Boats'] = { -- the key is the shop name and must be unique for the menus
        info = { -- define shop information
            coords = vector4(-735.0, -1337.51, 1.6, 53.01), -- vehicle shop coords
            vehicleSpawn = vector4(-718.1, -1348.33, 0.47, 136.12), -- vehicle spawn coords when purchased
            prop = { -- choose to have a prop spawn at this location instead of a target zone
                enabled = true, -- set to true to enable a prop instead of a target zone
                name = 'prop_parkingpay', -- name of prop model
            },
            testDrive = { -- define test drive information
                enabled = true, -- enable test drives at this location
                duration = 60, -- in seconds
            },
            icon = 'fa-solid fa-car', -- target icon
            label = 'Open Vehicle Shop', -- target label
            ownerLabel = 'Sell Vehicle To Customer', -- target label if shop is owned
            distance = 3.0, -- target distance
            UseLicenseCheck = false, -- set to true to check for a driving license when buying a vehicle
            LicenseName = '', -- metadata name of license type for this shop
            paymentType = 'both', -- type of payment allowed at this shop -- if InvType is set to ox it auto sets to cash and item only
            --use 'cash' for cash only
            --use 'bank' for bank only
            --use 'both' for cash and bank
            --use 'item' for item (vip coin or similair make sure you set the item name in Config.CoreSettings.Misc.VIPItemName)
        },
        owned = { -- define owner information
            enabled = false, -- set to true to enable an owner for this location -- make sure you set their citizen id below in 'owner' - if setting to false you must also set owner to nil
            owner = nil, -- CITIZEN ID of player that owns this shop -- set to nil for no owner
            commission = 5, -- what percent of each sale should the owner get commission on
            job = nil, -- jobs used for this shop set to nil for no job
            stock = { -- define stock supply information
                min = 1, -- min amount of stock that can be ordered at once
                max = 5, -- max amount of stock that can be ordered at once
            },
            collections = {
                enabled = false, -- set to true to make players collect vehicles they have ordered before being able to mark as in stock
                truck = 'hauler', -- truck spawn name
                trailer = 'tr3', -- trailer spawn name that is attached to the truck
                warpPlayer = true, -- set to true to warp the player into the delivery vehicle - set to false to make them go and get it from the spawn location
                locations = { -- define random spawn locations for the truck and trailer
                    vector4(102.87, -2559.92, 6.22, 271.94),
                },
                delivery = vector4(-761.47, -1485.25, 5.0, 108.01), -- define a delivery locations (usually out the back of the shop or something)
            },
        },
        financing = { -- define financing information
            enabled = true, -- enabled finance at this location
            downPaymentPercent = 0.25, -- 25% upfront
            payments = 10, -- 10 payments after down payment
            repoWarningHours = 6, -- ⏰ after X hours, send warning
            repoTimeoutHours = 12, -- ⛔ after Y hours total, repo it
        },
        selling = { -- define selling information
            enabled = true, -- enable selling zone
            coords = vector4(-709.18, -1353.83, 1.6, 102.85), -- prop coords
            prop = 'prop_parkingpay', -- prop name
            icon = 'fa-solid fa-money-bill', -- target icon
            label = 'Sell Vehicle', -- target label
            distance = 3.0, -- target distance
            saleValue = 0.5, -- what percentage of the vehicles original price in vehicles.lua should be given back when selling e.g set to 0.5 will give 50k back from a 100k vehicle sale      
        },
        blip = { -- define blip information
            enabled = true, -- enable blip for this shop
            id = 326, -- blip id
            colour = 3, -- blip colour
            scale = 0.7, -- blip scale
            title = 'Marina Boats', -- blip name
        },
        vehicles = { -- define vehicle objecst to spawn (these can not be interacted with they are purely decorative)
            enabled = true, -- enable vehicle objects to spawn here
            radius = 30.0, -- size of radius for display vehicles
            spawn = {
                { model = 'seashark', coords = vector4(-732.84, -1333.5, -0.50, 229.5), },
                { model = 'speeder', coords = vector4(-737.84, -1340.83, -0.50, 229.5), },
            },
        },
        categories = { -- define vehicle categories available to purchase here - ensure these are the same as your vehicles.lua
            ['boats'] = 'Boats', -- the key is the category name in your vehicles.lua and the label is for the menu
        },
    },
    ['LS Hangar'] = { -- the key is the shop name and must be unique for the menus
        info = { -- define shop information
            coords = vector4(-1026.88, -3015.71, 13.95, 330.83), -- vehicle shop coords
            vehicleSpawn = vector4(-1019.43, -2998.04, 13.95, 62.6), -- vehicle spawn coords when purchased
            prop = { -- choose to have a prop spawn at this location instead of a target zone
                enabled = true, -- set to true to enable a prop instead of a target zone
                name = 'prop_parkingpay', -- name of prop model
            },
            testDrive = { -- define test drive information
                enabled = true, -- enable test drives at this location
                duration = 60, -- in seconds
            },
            icon = 'fa-solid fa-car', -- target icon
            label = 'Open Vehicle Shop', -- target label
            ownerLabel = 'Sell Vehicle To Customer', -- target label if shop is owned
            distance = 3.0, -- target distance
            UseLicenseCheck = false, -- set to true to check for a driving license when buying a vehicle
            LicenseName = '', -- metadata name of license type for this shop
            paymentType = 'both', -- type of payment allowed at this shop -- if InvType is set to ox it auto sets to cash and item only
            --use 'cash' for cash only
            --use 'bank' for bank only
            --use 'both' for cash and bank
            --use 'item' for item (vip coin or similair make sure you set the item name in Config.CoreSettings.Misc.VIPItemName)
        },
        owned = { -- define owner information
            enabled = false, -- set to true to enable an owner for this location -- make sure you set their citizen id below in 'owner' - if setting to false you must also set owner to nil
            owner = nil, -- CITIZEN ID of player that owns this shop -- set to nil for no owner
            commission = 5, -- what percent of each sale should the owner get commission on
            job = '', -- jobs used for this shop set to nil for no job
            stock = { -- define stock supply information
                min = 1, -- min amount of stock that can be ordered at once
                max = 5, -- max amount of stock that can be ordered at once
            },
            collections = {
                enabled = false, -- set to true to make players collect vehicles they have ordered before being able to mark as in stock
                truck = 'hauler', -- truck spawn name
                trailer = 'docktrailer', -- trailer spawn name that is attached to the truck
                warpPlayer = true, -- set to true to warp the player into the delivery vehicle - set to false to make them go and get it from the spawn location
                locations = { -- define random spawn locations for the truck and trailer
                    vector4(102.87, -2559.92, 6.22, 271.94),
                },
                delivery = vector4(-1020.16, -2979.5, 13.95, 237.65), -- define a delivery locations (usually out the back of the shop or something)
            },
        },
        financing = { -- define financing information
            enabled = true, -- enabled finance at this location
            downPaymentPercent = 0.25, -- 25% upfront
            payments = 10, -- 10 payments after down payment
            repoWarningHours = 6, -- ⏰ after X hours, send warning
            repoTimeoutHours = 12, -- ⛔ after Y hours total, repo it
        },
        selling = { -- define selling information
            enabled = true, -- enable selling zone
            coords = vector4(-957.68, -3010.6, 14.1, 239.17), -- prop coords
            prop = 'prop_parkingpay', -- prop name
            icon = 'fa-solid fa-money-bill', -- target icon
            label = 'Sell Vehicle', -- target label
            ownerLabel = 'Sell Vehicle To Customer', -- target label if shop is owned
            distance = 3.0, -- target distance
            saleValue = 0.4, -- what percentage of the vehicles original price in vehicles.lua should be given back when selling e.g set to 0.5 will give 50k back from a 100k vehicle sale      
        },
        blip = { -- define blip information
            enabled = true, -- enable blip for this shop
            id = 326, -- blip id
            colour = 3, -- blip colour
            scale = 0.7, -- blip scale
            title = 'LS Hangar', -- blip name
        },
        vehicles = { -- define vehicle objecst to spawn (these can not be interacted with they are purely decorative)
            enabled = false, -- enable vehicle objects to spawn here
            radius = 1.0, -- size of radius for display vehicles
            spawn = { },
        },
        categories = { -- define vehicle categories available to purchase here - ensure these are the same as your vehicles.lua
            ['helicopters'] = 'Helicopters', -- the key is the category name in your vehicles.lua and the label is for the menu
            ['planes'] = 'Planes', -- the key is the category name in your vehicles.lua and the label is for the menu
        },
    },
    ['VIP Shop'] = { -- the key is the shop name and must be unique for the menus
        info = { -- define shop information
            coords = vector4(-1253.91, -349.49, 36.91, 303.43), -- vehicle shop coords
            vehicleSpawn = vector4(-1234.7, -344.41, 37.33, 25.79), -- vehicle spawn coords when purchased
            prop = { -- choose to have a prop spawn at this location instead of a target zone
                enabled = true, -- set to true to enable a prop instead of a target zone
                name = 'xm_prop_x17_xmas_tree_int', -- name of prop model
            },
            testDrive = { -- define test drive information
                enabled = true, -- enable test drives at this location
                duration = 60, -- in seconds
            },
            icon = 'fa-solid fa-car', -- target icon
            label = 'Open VIP Shop', -- target label
            ownerLabel = 'Sell Vehicle To Customer', -- target label if shop is owned
            distance = 3.0, -- target distance
            UseLicenseCheck = false, -- set to true to check for a driving license when buying a vehicle
            LicenseName = '', -- metadata name of license type for this shop
            paymentType = 'item', -- type of payment allowed at this shop -- if InvType is set to ox it auto sets to cash and item only
            --use 'cash' for cash only
            --use 'bank' for bank only
            --use 'both' for cash and bank
            --use 'item' for item (vip coin or similair make sure you set the item name in Config.CoreSettings.Misc.VIPItemName)
        },
        owned = { -- define owner information
            enabled = false, -- set to true to enable an owner for this location -- make sure you set their citizen id below in 'owner' - if setting to false you must also set owner to nil
            owner = nil, -- CITIZEN ID of player that owns this shop -- set to nil for no owner
            commission = 5, -- what percent of each sale should the owner get commission on
            job = nil, -- jobs used for this shop set to nil for no job
            stock = { -- define stock supply information
                min = 1, -- min amount of stock that can be ordered at once
                max = 5, -- max amount of stock that can be ordered at once
            },
            collections = {
                enabled = false, -- set to true to make players collect vehicles they have ordered before being able to mark as in stock
                truck = 'hauler', -- truck spawn name
                trailer = 'tr4', -- trailer spawn name that is attached to the truck
                warpPlayer = true, -- set to true to warp the player into the delivery vehicle - set to false to make them go and get it from the spawn location
                locations = { -- define random spawn locations for the truck and trailer
                    vector4(102.87, -2559.92, 6.22, 271.94),
                },
                delivery = vector4(-1020.16, -2979.5, 13.95, 237.65), -- define a delivery locations (usually out the back of the shop or something)
            },
        },
        financing = { -- define financing information
            enabled = false, -- enabled finance at this location
            downPaymentPercent = 0.25, -- 25% upfront
            payments = 10, -- 10 payments after down payment
            repoWarningHours = 6, -- ⏰ after X hours, send warning
            repoTimeoutHours = 12, -- ⛔ after Y hours total, repo it
        },
        selling = { -- define selling information
            enabled = false, -- enable selling zone
            coords = vector4(-957.68, -3010.6, 14.1, 239.17), -- prop coords
            prop = 'prop_parkingpay', -- prop name
            icon = 'fa-solid fa-money-bill', -- target icon
            label = 'Sell Vehicle', -- target label
            distance = 3.0, -- target distance
            saleValue = 0.4, -- what percentage of the vehicles original price in vehicles.lua should be given back when selling e.g set to 0.5 will give 50k back from a 100k vehicle sale      
        },
        blip = { -- define blip information
            enabled = true, -- enable blip for this shop
            id = 326, -- blip id
            colour = 3, -- blip colour
            scale = 0.7, -- blip scale
            title = 'VIP Super Cars', -- blip name
        },
        vehicles = { -- define vehicle objecst to spawn (these can not be interacted with they are purely decorative)
            enabled = true, -- enable vehicle objects to spawn here
            radius = 40.0, -- size of radius for display vehicles
            spawn = {
                { model = 't20', coords = vector4(-1263.9, -353.54, 37.18, 120.04), },
                { model = 'tyrant', coords = vector4(-1271.0, -358.48, 37.18, 250.94), },
                { model = 'torero2', coords = vector4(-1269.4, -364.71, 37.18, 31.72), },
                { model = 'zorrusso', coords = vector4(-1256.05, -366.95, 37.17, 340.41), },
            },
        },
        categories = { -- define vehicle categories available to purchase here - ensure these are the same as your vehicles.lua
            ['super'] = 'VIP Super Cars', -- the key is the category name in your vehicles.lua and the label is for the menu
        },
    },
    --add more vehicle shops as required
}



Config.Language = {
    Notifications = {
        Busy = 'You are already doing something!',
        Cancelled = 'Action cancelled!',
        CantCarry = 'Cant give item!',
        TooFar = 'You are too far away to do that!',
        NoAccess = 'You dont have access to that!',
        NoLicense = 'You do not own the correct license for this shop so you can not test drive or purchase a vehicle here!',
        NoPaymentOptions = 'No valid payment options available!',
        InvalidID = 'You have entered an invalid ID!',
        SeekOwner = 'Ask the shop owner to assist you with purchasing this vehicle!',
        NoVehicles = 'You dont own any vehicles!',
        CantSellHere = 'You do not have any vehicles that can be sold here!',
        TestDriveStartedBuyer = 'you have started a test drive. Time remaining: ',
        TestDriveStartedOwner = 'Test drive started for: ',
        TestEnded = 'Test drive ended!',
        NoFinance = 'You dont have any active finance plans!',
        InvalidAmount = 'Invalid amount!',
        CantAffordBuyer = 'You cant afford to do that!',
        CantAffordOwner = 'The customer cant afford to do that!',
        DownPaymentGiven = 'Down payment received, vehicle has been financed!',
        PaidOff = 'Finance paid off for: ',
        PaymentMade = 'Payment successfull. Remaining balance: ',
        NoSaleHere = 'This vehicle shop does not accept sales here!',
        DontOwn = 'This vehicle is not registered to you!',
        DontOwnShop = 'You dont own this shop or work here!',
        CantSellFinanced = 'You cant sell a vehicle with outstanding finance!',
        VehicleSold = 'You sold your vehicle for: ',
        OrderedTooMuch = 'You can only order a maximum of %s per transaction!',
        DeliverTrailer = 'Deliver the trailer to your shop to restock!',
        ActiveDelivery = 'You already have an active stock delivery!',
        DeliveryCreated = 'Stock order created, go and collect it!',
        DeliveryComplete = 'Delivery completed, stock levels have been updated!',
        NoMission = 'You dont have an active stock order!',
        MissionCancelled = 'Your current stock order has been cancelled!',
        MissionFailed = 'Delivery failed. A 25%% penalty was applied for damages! Refuned %s%s to society.',
        NoShopFunds = 'Your society does not have the funds to cover that cost!',
        VehicleOutOfStock = 'This vehicle is currently out of stock!',
        TooFarFromShop = 'You are too far from the shop!',
        TooFarFromCustomer = 'You are too far from the customer!',
        TooFarFromBuyer = 'You are too far from the buyer!',
        StockUpdated = 'Stock updated for %s to %d',
        NotOwnedNoJob = 'This shop is not owned or does not have a job set!',
        CantSellToSelf = 'You cant sell a vehicle to yourself!',
        NotEnoughSeller = 'The buyer does not have the funds for that!',
        NotEnoughBuyer = 'You dont have the funds for that!',
        VehicleSoldSeller = 'You sold the vehicle for %s%s',
        VehicleSoldBuyer = 'You bought the vehicle (Plate: %s) for %s%s',
        VehicleRepod = 'Your financed vehicle (%s) has been repossessed!',
        PaymentOverDue = 'Your payment for (%s) is overdue, Make a payment soon or risk repossession!',
    },
}

Last updated 9 days ago

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