
π²Selling
Config.Selling = {-- define items that can be sold at the selling ped
Ped = {
model = 's_m_y_dockwork_01', -- ped model
coords = vector4(45.86, 3704.02, 39.76, 325.26), -- ped spawn coords must be vector4 (this is also used as the blip coordinates if enabled below)
icon = 'fa-solid fa-money-bill', -- target icon
label = 'Sell Alocohol', -- target label
distance = 3.0, -- target distance
saleChance = 75, -- percentage of successful sale
returnTime = 10, -- time in minutes before players can try to sell again if a sale was recently rejected
},
blip = { -- define blip settings
enabled = true, -- enable blip for this location
id = 605, -- blip id
colour = 5, -- blip colour
scale = 0.7, -- blip scale
title = 'Sell Alocohol', -- blip title
},
Selling = {-- define item categories and items that can be sold at the selling ped
['Moonshine'] = { -- the key is the category name
['moonshine'] = { -- the key is the item name that can be sold
value = { -- define the items min and max values PER UNIT (this is multiplied by the amount the player has on them)
min = 25, -- minimum value
max = 50, -- maximum value
},
},
--add more sellable items below
},
['Vodka'] = { -- the key is the category name
['potatovodka'] = { -- the key is the item name that can be sold
value = { -- define the items min and max values PER UNIT (this is multiplied by the amount the player has on them)
min = 25, -- minimum value
max = 50
},
},
--add more sellable items below
},
--add more sale categories below
},
}Last updated