Panning
The
key
is the panning zone nameThe coords must be
vector3
for the zone pointsThe blip coord must be
vector3
You can enable a required item to wash stone and define the chance for it to break when being used
Define multiple rewards and the minimum and maximum amounts received (if XP is enabled this figure is determined by XP level refer to the XP page for more information)
Config.Panning = {
['Zancudo River'] = { -- the key is the zone name and must be unique
zone = { -- define zone area
debug = false, -- debug zone
thickness = 10, -- zone thickness
coords = { -- coords for zone points must be vector3
vector3(251.98, 3492.45, 31.09),
vector3(242.07, 3490.53, 31.02),
vector3(219.13, 3471.78, 31.19),
vector3(186.5, 3451.82, 31.08),
vector3(166.91, 3435.88, 31.44),
vector3(155.0, 3418.34, 31.99),
vector3(130.24, 3429.13, 31.64),
vector3(134.65, 3440.82, 31.06),
vector3(137.01, 3459.98, 31.08),
vector3(157.47, 3543.34, 30.92),
vector3(193.75, 3524.59, 31.67),
vector3(190.67, 3501.39, 31.02),
vector3(196.45, 3496.78, 30.97),
vector3(219.39, 3505.14, 31.17),
},
},
blip = { -- define blip settings
enabled = true, -- enable blip for this location
coords = vector3(210.87, 3465.76, 31.44), -- blip coord
id = 103, -- blip id
colour = 5, -- blip colour
scale = 0.7, -- blip scale
title = 'Zancudo River Stone Panning', -- blip title
},
requiredItem = { -- define a required item for mining rocks
enabled = true, -- enable a required item to mine rocks
name = 'washpan', -- name of item required
breakChance = 5, -- chance for required item to break
},
progress = { -- define progressCircle settings
duration = 7500, -- duration
label = 'Panning stone', -- label
anim = { -- define animation settings
anim = 'amb@world_human_gardener_plant@female@base',
dict = 'base_female',
flag = 49,
},
prop = { -- define prop settings
model = 'bzzz_prop_mine_bowl_gold_b', -- prop model
bone = 18905, -- bone index
pos = vec3(0.2, 0.3, -0.2), -- prop position
rot = vec3(0.0, -110.0, 0.0), -- prop rotation
},
},
rewards = { -- define a random reward from washing stone
{ name = 'sulfurore', amount = {min = 3, max = 5}, },
{ name = 'ironore', amount = {min = 3, max = 5}, },
{ name = 'tinore', amount = {min = 3, max = 5}, },
{ name = 'copperore', amount = {min = 3, max = 5}, },
{ name = 'brassore', amount = {min = 3, max = 5}, },
{ name = 'leadore', amount = {min = 3, max = 5}, },
{ name = 'silverore', amount = {min = 3, max = 5}, },
{ name = 'goldore', amount = {min = 3, max = 5}, },
{ name = 'uncutdiamond', amount = {min = 1, max = 3}, },
{ name = 'uncutruby', amount = {min = 1, max = 3}, },
{ name = 'uncutemerald', amount = {min = 1, max = 3}, },
{ name = 'uncutsapphire', amount = {min = 1, max = 3}, },
},
},
--add more panning zones here as required
}
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