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πŸ₯˜Panning

  • The key is the panning zone name

  • The coords must be vector3 for the zone points

  • The blip coord must be vector3

  • You can enable a required item to wash stone and define the chance for it to break when being used

  • Define multiple rewards and the minimum and maximum amounts received (if XP is enabled this figure is determined by XP level refer to the XP page for more information)


Config.Panning = {
    ['Zancudo River'] = { -- the key is the zone name and must be unique
        zone = { -- define zone area
            debug = false, -- debug zone
            thickness = 10, -- zone thickness
            coords = { -- coords for zone points must be vector3
                vector3(251.98, 3492.45, 31.09),
                vector3(242.07, 3490.53, 31.02),
                vector3(219.13, 3471.78, 31.19),
                vector3(186.5, 3451.82, 31.08),
                vector3(166.91, 3435.88, 31.44),
                vector3(155.0, 3418.34, 31.99),
                vector3(130.24, 3429.13, 31.64),
                vector3(134.65, 3440.82, 31.06),
                vector3(137.01, 3459.98, 31.08),
                vector3(157.47, 3543.34, 30.92),
                vector3(193.75, 3524.59, 31.67),
                vector3(190.67, 3501.39, 31.02),
                vector3(196.45, 3496.78, 30.97),
                vector3(219.39, 3505.14, 31.17),
            },
        },
        blip = { -- define blip settings
            enabled = true, -- enable blip for this location
            coords = vector3(210.87, 3465.76, 31.44), -- blip coord
            id = 103, -- blip id
            colour = 5, -- blip colour
            scale = 0.7, -- blip scale
            title = 'Zancudo River Stone Panning', -- blip title
        },
        requiredItem = { -- define a required item for mining rocks
            enabled = true, -- enable a required item to mine rocks
            name = 'washpan', -- name of item required
            breakChance = 5, -- chance for required item to break
        },
        progress = { -- define progressCircle settings
            duration = 7500, -- duration
            label = 'Panning stone', -- label
            anim = { -- define animation settings
                anim = 'amb@world_human_gardener_plant@female@base',
                dict = 'base_female',
                flag = 49,
            },
            prop = { -- define prop settings
                model = 'bzzz_prop_mine_bowl_gold_b', -- prop model
                bone = 18905, -- bone index
                pos = vec3(0.2, 0.3, -0.2), -- prop position
                rot = vec3(0.0, -110.0, 0.0), -- prop rotation
            },
        },
        rewards = { -- define a random reward from washing stone
            { name = 'sulfurore', amount = {min = 3, max = 5}, },
            { name = 'ironore', amount = {min = 3, max = 5}, },
            { name = 'tinore', amount = {min = 3, max = 5}, },
            { name = 'copperore', amount = {min = 3, max = 5}, },
            { name = 'brassore', amount = {min = 3, max = 5}, },
            { name = 'leadore', amount = {min = 3, max = 5}, },
            { name = 'silverore', amount = {min = 3, max = 5}, },
            { name = 'goldore', amount = {min = 3, max = 5}, },
            { name = 'uncutdiamond', amount = {min = 1, max = 3}, },
            { name = 'uncutruby', amount = {min = 1, max = 3}, },
            { name = 'uncutemerald', amount = {min = 1, max = 3}, },
            { name = 'uncutsapphire', amount = {min = 1, max = 3}, },
        },
    },
    --add more panning zones here as required
}

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