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🌴Trees

  • You can add more harvestable trees by defining the item name and its relevant information in the Config.Trees table

  • The key is the harvested item name

Config.Trees = {
    ['item_name_rewarded'] = { -- the key is the item name given from harvesting
        ---
    },
}

  • Icon is the target icon for the prop

  • Label is the target label for the prop

  • Distance is the target distance for the prop bare in mind the number you set for MaxDistance in Security settings

info = {
    icon = 'fa-solid fa-hand-point-up', -- target icon
    label = 'Harvest Item', -- target label
    distance = 3.0, -- target distance
},

  • Name is the prop model you want to use for this item


  • You can set the prop to have a required item to harvest

  • Set enabled to true to use a required item

  • Name is the item name


Blip information can be found here: https://docs.fivem.net/docs/game-references/blips/

  • You can enable blips for each prop that spawns

  • Set enabled to true to use blips

  • Define the blip id

  • Define the blip colour

  • Define the blip scale

  • Define the blip title


  • Define progressCircle settings for harvesting

  • Duration is the time to harvest

  • Label is the progressCircle label

  • animation table - anim is animation name, dict is animation dictionary name, flag is animation flag

  • prop table - model is prop name, bone is bone index for prop, pos is prop position, rot is prop rotation


  • Define coordinates for the props to spawn at these must be vector4


  • This is an example of a finished config for a harvestable item

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