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🚬Consumables

  • Adding more consumables to the script is easily achieved via the consumables.lua file

  • Consumable items can have required items to use and return items from using the consumable


Config.WeedShopConsumables = {
    ['my_cool_new_consumable'] = { 
        effects = {
            armour = 25, -- amout of armour given
            stress = 20, -- amount of stress reduced
        },
        progress = {
            duration = 5000, -- progressCircle duration
            label = 'Using My Cool New Consumable', -- progressCircle label
        },
        required = {
            active = true, -- activates a return item from this consumable item
            items = { -- this can be multiple items or just a single one
                {name = 'required_item_for_my_new_consumable', label = 'Required Item For My New Consumable',},
            },
        },
        returned = {
            active = false, -- activates a return item from this consumable
            items = { --this can be multiple items or just a single one
                {name = 'returned_item_from_my_new_consumable', label = 'Returned Item From My New Consumable',},
            },
        },
        anim = {
            dict = 'amb@world_human_smoking@male@male_a@enter', -- name of anim dict used
            anim = 'enter', -- name of anim used
            flag = 49,  -- flag number
            props = { -- prop settings
                {
                    model = 'prop_sh_joint_01',  -- name of prop model used
                    bone = 47419, -- bone index used
                    pos = vec3(0.015, -0.009, 0.003), -- vec3 value for prop position
                    rot = vec3(55.0, 0.0, 110.0), -- vec3 value for prop rotation
                },
            },
        },
    },
}

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