# Interaction Locations

{% hint style="success" %}
Adding More **`INTERACTION LOCATIONS`**
{% endhint %}

* Adding more **`interaction locations`** is very simple via the **`config.lua`** file
* Some target events require args being passed usually the **`BarName`** and the **`StorageType`** (for stash targets only)
* To add another target zone simply add your **`BarName`** as they **`key`** and then customize the **`values`** to suit your server needs in **`Config.InteractionLocations`**

***

```lua
Config.InteractionLocations = {
    ['Example Bar'] = { --Example Bar
        { 
            Name = "example_crafting",
            Location = vector3(-1400.09, -598.18, 30.5),
            Radius = 0.75,
            Distance = 2.0,
            Icon = 'fa-solid fa-glass-martini',
            Label = 'Open Crafting Menu',
            Job = Config.CoreSettings.Jobs['Example Bar'].name, 
            Event = 'lusty94_bars:client:OpenCrafting',
            BarName = 'Example Bar', --[[ ✅ Make Sure To Pass barName ]]
        },
        {
            Name = "example_drinksFridge",
            Location = vector3(-1404.13, -598.71, 29.85),
            Radius = 0.75,
            Distance = 2.0,
            Icon = 'fa-solid fa-briefcase',
            Label = 'Open Storage Fridge',
            Job = Config.CoreSettings.Jobs['Example Bar'].name,
            Event = 'lusty94_bars:client:OpenStorage',
            args = { barName = "Example Bar", storageType = "StorageFridge" }, --[[ ✅ Make Sure To Pass barName and the storageType you define in Config.CoreSettings.Stashes ]]
        },                
        { --this event doesnt need any args passing
            Name = "example_bossMenu",
            Location = vector3(-1370.25, -625.7, 30.12),
            Radius = 0.75,
            Distance = 2.0,
            Icon = 'fa-solid fa-briefcase',
            Label = 'Open Management Menu',
            Job = Config.CoreSettings.Jobs['Example Bar'].name,
            Event = Config.CoreSettings.EventNames.BossMenu, -- this doesnt need any args passing as it directly triggers the event you set
        },
        { 
            Name = "example_bossStash",     
            Location = vector3(-1366.22, -624.67, 30.5),    
            Radius = 0.75, 
            Distance = 2.0,   
            Icon = 'fa-solid fa-briefcase',         
            Label = 'Open Boss Storage',      
            Job = Config.CoreSettings.Jobs['Example Bar'].name,
            Event = 'lusty94_bars:client:OpenStorage',
            args = { barName = "Example Bar", storageType = "BossStash" },  --[[ ✅ Make Sure To Pass barName For storage system  THIS MUST MATCH THE KEY AND THE STORAGE TYPE YOU DEFINE IN CONFIG.CORESETTINGS.STASHES!]]
        },
    },
}
```

***

{% hint style="warning" %}
Some Events Require Arguments Passed With Them
{% endhint %}

* The target events below require arguments passed through the target to the event for various features and security measures.
* It is vital you understand what zone events requires arguments passed. Without these arguments the features may not work as intended leading to script issues or errors
* The same logic above with arguments being passed also applies to some props in [**`Config.Props`**](/documentation/paid/bars/props.md)

***

{% hint style="info" %}
**`Crafting`**
{% endhint %}

* Requires **`BarName`** being passed&#x20;

```lua
{ 
    Name = "example_crafting",
    Location = vector3(-1400.09, -598.18, 30.5),
    Radius = 0.75,
    Distance = 2.0,
    Icon = 'fa-solid fa-glass-martini',
    Label = 'Open Crafting Menu',
    Job = Config.CoreSettings.Jobs['Example Bar'].name, 
    Event = 'lusty94_bars:client:OpenCrafting',
    BarName = 'Example Bar',
     --[[ ✅ Make Sure To Pass BarName ]]
},
```

***

{% hint style="info" %}
**`Washing Hands`**
{% endhint %}

* Requires args **`barName`** being passed

```lua
{ 
    Name = "bahama_washHands",
    Location = vector3(-1402.99, -598.00, 30.37),
    Radius = 0.75,
    Distance = 2.0,
    Icon = 'fa-solid fa-hand-point-up',
    Label = 'Wash Hands',
    Job = Config.CoreSettings.Jobs['Bahama Mamas'].name,
    Event = 'lusty94_bars:client:WashHands',
    args = { barName = 'Bahama Mamas' },
     --[[ ✅ Make Sure To Pass barName ]]
},
```

***

{% hint style="info" %}
**`Give Glasses`**
{% endhint %}

* Requires args **`barName`** being passed

```lua
{ 
    Name = "bahama_giveGlasses",
    Location = vector3(-1404.2, -598.28, 30.79),
    Radius = 0.75,
    Distance = 3.0,
    Icon = 'fa-solid fa-briefcase',
    Label = 'Get Glasses',
    Job = Config.CoreSettings.Jobs['Bahama Mamas'].name,
    Event = 'lusty94_bars:client:GiveGlasses',
    args = { barName = 'Bahama Mamas' },
     --[[ ✅ Make Sure To Pass barName ]]
},
```

{% hint style="info" %}
**`Storages`**
{% endhint %}

* Requires args **`barName`** and **`storageType`** being passed
* **`storageType`** is the storage type you define in [**`Config.CoreSettings.Stashes`**](/documentation/paid/bars/stashes.md)
* This applies to both fridge storages and boss storages

```lua
{
    Name = "example_drinksFridge",
    Location = vector3(-1404.13, -598.71, 29.85),
    Radius = 0.75,
    Distance = 2.0,
    Icon = 'fa-solid fa-briefcase',
    Label = 'Open Storage Fridge',
    Job = Config.CoreSettings.Jobs['Example Bar'].name,
    Event = 'lusty94_bars:client:OpenStorage',
    args = { barName = "Example Bar", storageType = "StorageFridge" },
    --[[ ✅ Make Sure To Pass barName and the storageType you define in Config.CoreSettings.Stashes ]]
},
```

***

{% hint style="info" %}
**`Supplies`**
{% endhint %}

* Requires args **`barName`** being passed

```lua
{
    Name = "example_supplies",
    Location = vector3(-1401.87, -597.27, 29.85),
    Radius = 0.75,
    Distance = 2.0,
    Icon = 'fa-solid fa-briefcase',
    Label = 'Open Supplies Fridge',
    Job = Config.CoreSettings.Jobs['Example Bar'].name,
    Event = 'lusty94_bars:client:GetSupplies',
    args = { barName = 'Example Bar' },
     --[[ ✅ Make Sure To Pass barName ]]
}, 
```

***

{% hint style="info" %}
**`Payment`**
{% endhint %}

* Requires args **`barName`** passed

```lua
{ 
    Name = "example_payment",
    Location = vector3(-1398.89, -600.1, 30.65),
    Radius = 0.75,
    Distance = 2.0,
    Icon = 'fa-solid fa-briefcase',
    Label = 'Charge Customer',
    Job = Config.CoreSettings.Jobs['Example Bar'].name,
    Event = 'lusty94_bars:client:BillPlayer',
    args = { barName = "Example Bar" }, 
     --[[ ✅ Make Sure To Pass barName ]]
},
```

***

{% hint style="info" %}
**`CCTV`**
{% endhint %}

* Requires args **`barName`** passed

```lua
{ 
    Name = "bahama_cctv",
    Location = vector3(-1368.34, -627.96, 30.12),
    Radius = 0.75,
    Distance = 3.0,
    Icon = 'fa-solid fa-briefcase',
    Label = 'View CCTV',
    Job = Config.CoreSettings.Jobs['Example Bar'].name,
    Event = 'lusty94_bars:client:OpenCCTVMenu',
    args = { barName = "Example Bar" }, --[[ ✅ Make Sure To Pass barName For CCTV MENU]]
}, 
```


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://lusty94-scripts.gitbook.io/documentation/paid/bars/interaction-locations.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
