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  1. Paid Resouces
  2. Weed Shops

Recipes

Adding More CATEGORIES and RECIPES

  • Adding more Recipes and Categories is very simple via the config.lua file

  • To add more CATEGORIES to the crafting menu that a shop can use you but you must first pass the shopName as the FIRST key for the initial crafting main menu

  • You can then define the CATEGORIES for that specific shop as the SECOND key

  • Finally you can define the ITEM NAMES you wish to be craftable as the THIRD key


Config.Recipes = {
    ['Example Shop'] = { --this key name must be the same as the shop it relates to for the crafting event and cctv menu and the shopName must match above if in doubt keep everything named the same (widow, bestbuds etc etc)!
        ['Example Category 1'] = { -- this is the category name and this contains the list of craftable items
            ['gelato45_bud'] = { -- this is the item name
                recipe = { -- this is a table of items required to make the item name above set remove to true if the item is to be removed, set to false if its just an item check! set remove to true if the item is to be removed
                    { name = 'gelato45_crop', label = 'Gelato 45 Crop', amount = 1, remove = true, },
                    { name = 'budtrimmers', label = 'Bud Trimmers', amount = 1, remove = false, },
                },
                progress = {
                    duration = 5000, -- this is multiplied by the amount the player chooses to process
                    label = 'Trimming crop..', -- label for progressCircle
                },
                skillCheck = { -- skillCheck settings once progressCircle is complete to determine if the player was successful pouring the drink
                    --{'easy', 'easy', {areaSize = 60, speedMultiplier = 2}, 'hard'}, {'w', 'a', 's', 'd'}, -- this is abit more difficult than the default one if you wish to use this instead
                    {'easy', 'easy', 'easy'}, {'e'},
                },
                anim = {
                    dict = 'amb@prop_human_parking_meter@female@base', -- name of anim dict used (set to nil if using scenario instead)
                    anim = 'base_female', -- name of anim used (set to nil if using scenario instead)
                    flag = 41,  -- flag number
                    props = { -- prop settings
                        {
                            model = 'p_cs_scissors_s',  -- name of prop model used (set to nil if using scenario instead)
                            bone = 18905, -- bone index used (set to nil if using scenario instead)
                            pos = vec3(0.14, -0.01, -0.01), -- vec3 value for prop position (set to nil if using scenario instead)
                            rot = vec3(-11.0, -136.0, -324.0), -- vec3 value for prop rotation (set to nil if using scenario instead)
                        },
                        {
                            model = 'bkr_prop_weed_bud_02a',  -- name of prop model used (set to nil if using scenario instead)
                            bone = 57005, -- bone index used (set to nil if using scenario instead)
                            pos = vec3(0.11, -0.12, -0.07), -- vec3 value for prop position (set to nil if using scenario instead)
                            rot = vec3(-68.0, 2, -8.0), -- vec3 value for prop rotation (set to nil if using scenario instead)
                        },
                    },
                },
            },
        },
        ['Example Category 2'] = { -- this is the category name and this contains the list of craftable items
            ['gelato45_joint'] = { -- this is the item name
                recipe = { -- this is a table of items required to make the item name above set remove to true if the item is to be removed, set to false if its just an item check!
                    { name = 'gelato45_bud', label = 'Gealto 45 Bud', amount = 1, remove = true, },
                    { name = 'rollingpapers', label = 'Rolling Papers', amount = 1, remove = true, },
                    { name = 'weedgrinder', label = 'Weed Grinder', amount = 1, remove = false, },
                },
                progress = {
                    duration = 5000, -- this is multiplied by the amount the player chooses to process
                    label = 'Rolling joint..', -- label for progressCircle
                },
                skillCheck = { -- skillCheck settings once progressCircle is complete to determine if the player was successful pouring the drink
                    --{'easy', 'easy', {areaSize = 60, speedMultiplier = 2}, 'hard'}, {'w', 'a', 's', 'd'}, -- this is abit more difficult than the default one if you wish to use this instead
                    {'easy', 'easy', 'easy'}, {'e'},
                },
                anim = {
                    dict = 'amb@prop_human_parking_meter@female@base', -- name of anim dict used (set to nil if using scenario instead)
                    anim = 'base_female', -- name of anim used (set to nil if using scenario instead)
                    flag = 41,  -- flag number
                    props = { -- prop settings
                        {
                            model = 'p_cs_papers_02',  -- name of prop model used (set to nil if using scenario instead)
                            bone = 57005, -- bone index used (set to nil if using scenario instead)
                            pos = vec3(0.14, 0.02, 0.0), -- vec3 value for prop position (set to nil if using scenario instead)
                            rot = vec3(185.0, 0.0, 60.0), -- vec3 value for prop rotation (set to nil if using scenario instead)
                        },
                    },
                },
            },
        },
        ['Example Category 3'] = {-- these are spirits available to make at the spirit bottles
            ['gelato45_bag'] = { -- this is the item name
                recipe = { -- this is a table of items required to make the item name above set remove to true if the item is to be removed, set to false if its just an item check!
                    { name = 'gelato45_bud', label = 'Gelato 45 Bud', amount = 1, remove = true, },
                    { name = 'emptybaggies', label = 'Empty Baggies', amount = 1, remove = true, },
                    { name = 'scales', label = 'Scales', amount = 1, remove = false, },
                },
                progress = {
                    duration = 5000, -- this is multiplied by the amount the player chooses to process
                    label = 'Bagging up..', -- label for progressCircle
                },
                skillCheck = { -- skillCheck settings once progressCircle is complete to determine if the player was successful pouring the drink
                    --{'easy', 'easy', {areaSize = 60, speedMultiplier = 2}, 'hard'}, {'w', 'a', 's', 'd'}, -- this is abit more difficult than the default one if you wish to use this instead
                    {'easy', 'easy', 'easy'}, {'e'},
                },
                anim = {
                    dict = 'amb@prop_human_parking_meter@female@base', -- name of anim dict used (set to nil if using scenario instead)
                    anim = 'base_female', -- name of anim used (set to nil if using scenario instead)
                    flag = 41,  -- flag number
                    props = { -- prop settings
                        {
                            model = nil,  -- name of prop model used (set to nil if using scenario instead)
                            bone = nil, -- bone index used (set to nil if using scenario instead)
                            pos = nil, -- vec3 value for prop position (set to nil if using scenario instead)
                            rot = nil, -- vec3 value for prop rotation (set to nil if using scenario instead)
                        },
                    },
                },
            },
        },
        ['Example Category 4'] = {
            ['gelato45_edibles'] = { -- this is the item name
                recipe = { -- this is a table of items required to make the item name above set remove to true if the item is to be removed, set to false if its just an item check!
                    { name = 'gelato45_bud', label = 'Gelato 45 Bud', amount = 1, remove = true, },
                    { name = 'tincture', label = 'Cannabis Tincture', amount = 1, remove = true, },
                    { name = 'syrup', label = 'Syrup', amount = 1, remove = true, },
                    { name = 'gelatine', label = 'Gelatine', amount = 1, remove = true, },
                    { name = 'ediblemould', label = 'Edible Mould', amount = 1, remove = false, },
                },
                progress = {
                    duration = 5000, -- this is multiplied by the amount the player chooses to process
                    label = 'Baking edible..', -- label for progressCircle
                },
                skillCheck = { -- skillCheck settings once progressCircle is complete to determine if the player was successful pouring the drink
                    --{'easy', 'easy', {areaSize = 60, speedMultiplier = 2}, 'hard'}, {'w', 'a', 's', 'd'}, -- this is abit more difficult than the default one if you wish to use this instead
                    {'easy', 'easy', 'easy'}, {'e'},
                },
                anim = {
                    dict = 'amb@prop_human_parking_meter@female@base', -- name of anim dict used (set to nil if using scenario instead)
                    anim = 'base_female', -- name of anim used (set to nil if using scenario instead)
                    flag = 41,  -- flag number
                    props = { -- prop settings
                        {
                            model = nil,  -- name of prop model used (set to nil if using scenario instead)
                            bone = nil, -- bone index used (set to nil if using scenario instead)
                            pos = nil, -- vec3 value for prop position (set to nil if using scenario instead)
                            rot = nil, -- vec3 value for prop rotation (set to nil if using scenario instead)
                        },
                    },
                },
            },
        },
    },
}

Last updated 3 months ago

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