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πŸ’²Selling

  • Player can sell the goods earnt, crafted or smelted from mining for configurable amounts

  • The coords for the ped must be vector4

  • You can define multiple categories and sellable items in the Selling table


Config.Selling = {-- define items that can be sold at the selling ped
    Ped = {
        model = 's_m_y_dockwork_01', -- ped model
        coords = vector4(759.51, -677.56, 28.84, 283.03),  -- ped spawn coords  must be vector4 (this is also used as the blip coordinates if enabled below)
        icon = 'fa-solid fa-money-bill', -- target icon
        label = 'Sell Ingots', -- target label
        distance = 3.0, -- target distance
    },
    blip = { -- define blip settings
        enabled = true, -- enable blip for this location
        id = 605, -- blip id
        colour = 5, -- blip colour
        scale = 0.7, -- blip scale
        title = 'Sell Ingots', -- blip title
    },
    Selling = {-- define items that can be sold at the selling ped
        ['Ingots'] = { -- the key is the category name
            ['rawsulfur'] = { -- the key is the item name that can be sold
                value = { -- define the items min and max values PER UNIT (this is multiplied by the amount the player has on them)
                    min = 15, -- minimum value
                    max = 35, -- maximum value
                },
            },
            --add more sellable items as required here
        },
        ['Jewellery'] = { -- the key is the category name
            ['diamondearring'] = { -- the key is the item name that can be sold
                value = { -- define the items min and max values PER UNIT (this is multiplied by the amount the player has on them)
                    min = 100, -- minimum value
                    max = 150, -- maximum value
                },
            },
            --add more sellable items as required here
        },
        ['Rare Minerals'] = { -- the key is the category name
            ['zircon'] = { -- the key is the item name that can be sold
                value = { -- define the items min and max values PER UNIT (this is multiplied by the amount the player has on them)
                    min = 250, -- minimum value
                    max = 500, -- maximum value
                },
            },
            --add more sellable items as required here
        },
    },
}

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