
π₯Ingredients
Define items that are ingredients for crafting various items in ingredients.lua file and define the item name and its label for the input dialogue
Config.Ingredients = {
['My Custom Restaurant Name'] = {
{name = 'my_custom_item', label = 'My Custom Item'},
{name = 'my_custom_item2', label = 'My Custom Item 2'},
{name = 'my_custom_item3', label = 'My Custom Item 3'},
--add more as required
},
}
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