
πTrailers
Easily add trailers than can be used to attach vehicles to in Config.Trailers
IMPORTANT INFORMATION
Trailers are
NOT
spawned via this script, it just adds the logic to them allowing vehicles to be attached. You must ensure you have your own methods of spawning trailersThe
key
is the trailer spawn name
Trailer Name
The
key
is the spawn name of the trailer you wish to add the attachment logic toThe trailer must be in your vehicles.lua
['my_custom_trailer_name'] = { -- the key is the trailer name
---
},
Ramps
Define the prop model used for the ramp
The offset must be a
vec3
value
['my_custom_trailer_name'] = { -- the key is the trailer name
ramp = { -- define ramp settings
model = 'xs_prop_x18_flatbed_ramp', -- ramp model
offSet = vec(0.0, -8.30, -1.8), -- ramp offset
rotation = 180.0, -- ramp rotation
},
---
},
Black Listed Vehicles
Define black listed vehicles that can not be attached by defining their spawn name in the black listed table
These must be in your vehicles.lua
['my_custom_trailer_name'] = { -- the key is the trailer name
---
blacklisted = { -- define vehicles that are black listed from being attached
'adder',
--add more as required
},
},
Finished Config
Below is an example of a finished config entry for a custom trailer with a black listed vehicle
['my_custom_trailer_name'] = { -- the key is the trailer name
ramp = { -- define ramp settings
model = 'xs_prop_x18_flatbed_ramp', -- ramp model
offSet = vec(0.0, -8.30, -1.8), -- ramp offset
rotation = 180.0, -- ramp rotation
},
blacklisted = { -- define vehicles that are black listed from being attached
'adder',
--add more as required
},
},
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