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  1. Paid Resouces
  2. Bars

Stashes

Adding More STASHES

  • Adding more stashes to the resource is very simple via the config.lua file

  • You must ensure the BarName key matches the job you wish to allow stash access to

  • To add another stash simply add your bar name as they key and the name of your stash as the value to the STASHES Section in Config.CoreSettings

  • You can change stash labels, slot count, weight and minimum grades required to access that stash (for boss stashes)


Stashes = {
    ['Example Bar'] = { -- this is the key of the BarName
        StorageFridge = { --this is the storageType you can define through the target args in Config.InteractionLocations
            label = 'Example Bar Storage Fridge', -- this is the label of the stash for the display
            slots = 64, -- this is the total slot count for that stash
            weight = 1000000000, -- this is the total weight for the stash
            minGrade = 0, -- this is the minimum job grade required to use the stash (used for boss stashes)
        },
        BossStash = {  --this is the storageType you can define through the target args in Config.InteractionLocations
            label = 'Example Boss Storage', -- this is the label of the stash for the display
            slots = 128, -- this is the total slot count for that stash
            weight = 1000000000, -- this is the total weight for the stash
            minGrade = 3, -- this is the minimum job grade required to use the stash (this example requires min grade 3 to access)
        },
    },
},

The BarName MUST match throughout the config file for the script to function correctly and allow that specific job to access the stashes

Whatever you set as your BarName must be the exact same throughout the rest of the config file. If you are ever in doubt or come across issues result back to a default name

for example 'vanilla' instead of 'Vanilla Unicorn'

Last updated 3 months ago

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