
π€ΏDive Zones
You can define any dive zone location you wish around the map to suit your server requirements
You can create item specific zones e.g. Medical crate zones, Weapon crate zones and more
Dive Zone
The
keyis the diving zone name and must be unique
['My Diving Zone Name'] = {
---
},Zone
Define zone settings
Set debug to true to visually debug the dive zone locations
Define coords for the dive zone (this should typically be the centre of the zone you wish to create) these must be
vector3Define the radius of the zone
Define the tickness of the zone
Define blip settings (blip info can be found here: https://docs.fivem.net/docs/game-references/blips/
['My Diving Zone Name'] = {
zone = { -- define zone settings
debug = true, -- debug zone
coords = vector3(3454.71, 5720.94, -23.5), -- zone coords
radius = 100, -- zone radius
thickness = 10, -- zone thickness
blip = { -- define blip settings
enabled = true, -- enable blip for this shipwreck location
id = 410, -- blip id
colour = 3, -- blip colour
scale = 0.6, -- blip scale
title = 'Diving Zone', -- blip title
},
},
---
},
Diving Instructor Peds
You can enable a ped to spawn for players to get equipment from, rent a boat, change clothes and view xp (if enabled)
If you do not use a ped you must make sure that players have a method to obtain the items required to dive
Coords for the ped must be
vector4
Boat Rental
You can allow players to rent boats from the Diving Instuctor peds if enabled
The name is the spawn code of the boat used (usually a dinghy)
The cost is the price to rent the boat (this is returned minus the admin fee when boat returned)
The fee is the percentage of admin fee applied to the players refund deposit
Spawn coords is the spawn coords for the boatr and must be
vector4
Ship Wrecks
You can enable ship wreck props to spawn under the water to aid in immersion
Set enable to true to spawn a ship wreck
The model is the prop model of the object you wish to spawn (this does not have to be a shipwreck you could use a shipping container or something)
The coords must be
vector4
Searchable Crates
Players must target crates and if enabled perform a skillcheck to search the crates for rewards
The model is the prop name of the crates you wish to use and can be a single prop or multiple
You can define a required item to interact with the crates if enabled and define that item name
You can define skillcheck settings and amount of times players must perform the skillchecks etc
You can define rewards and their respective amounts (if XP is enabled the XP level will determine the return amount based off your config values)
The coords must be
vector4
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