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🏠Recycling Locations

Define locations as recycling centers for players to visit and interact with

The key is the zone name and must be unique, ensure this matches anywhere it is required

  • Set enabled to true to enable this location

  • Set debug to true to visually debug all target zones at this location

Config.Locations = {
    ['My Recycling Zone Name'] = { -- the key is the zone name
        enabled = true, -- enable this location
        debug = false, -- debug target zones
    },
}

If required a cooldown can be set per location for recycling

  • Set enabled to true to enable cooldown at this location

  • Define the duration (time in seconds) for the cooldown period

Config.Locations = {
    ['My Recycling Zone Name'] = { -- the key is the zone name
        ---
        cooldown = { -- cooldown settings
            enabled = true, -- enable cooldown after searching to prevent spam
            duration = 5, -- time in seconds for cooldown if enabled to prevent spam
        },
        ---
    },
}

If using an IPL or shell, you can set teleporting to locations at this recycling center

It is recommended to only use 1 location that teleports to an IPL, this is due to servers likely using the same IPL of a warehouse which is located under the docks, this could potentially clash with another location that uses the same IPL teleports so please bare this in mind.

  • Set enabled to true to use the teleport features

  • Set the entrance zone

  • Set the exit zone

  • Set the zone radius (default is 1.5)

  • Set the target interaction distance (default is 3.0)

Config.Locations = {
    ['My Recycling Zone Name'] = { -- the key is the zone name
        ---
        teleport = { -- teleport settings
            enabled = false, -- enable a teleport at this location (for IPL)
            entrance = nil, -- entrance to location
            exit = nil, -- exit of location
            radius = 1.5, -- target zone radius
            distance = 3.0, -- target distance
        },
        ---        
    },
}

Define settings for searching recycling zones

  • Define the target icon

  • Define the target label

  • Define the target distance

  • Define the zone radius

  • Define the zone debug choice

  • Define locations (these must be vector3)

  • Define progressCircle settings

  • Define duration

  • Define label

  • Define animation settings

  • Define a list of props that are attached to the player if they find a recycle box to process

  • Define a list of objects that spawn inside (for empty shells)

  • Define a list of coordinates for those objects to spawn (must be vector4)

  • Follow the index number to add more

Config.Locations = {
    ['My Recycling Zone Name'] = { -- the key is the zone name
        ---
        searching = { -- searching zones
            icon = 'fa-solid fa-hand-point-up', -- target icon
            label = 'Search For Recycling', -- target label
            distance = 3.0, -- target distance
            radius = 1.5, -- target zone radius
            debug = true, -- debug target search zones
            locations = { -- searching locations 
                vector3(-358.82, -1555.44, 25.74),
                vector3(-352.38, -1556.07, 25.67),
                vector3(-349.0, -1555.67, 25.77),
                vector3(-345.49, -1555.58, 25.23),
                vector3(-330.64, -1561.95, 25.23),                
            },
            progress = { -- progressCircle settings
                duration = 10000, -- duration to process recycling items
                label = 'Searching for recyclables', -- label
                anim = { -- animation settings
                    dict = 'mp_car_bomb', -- anim dict name
                    clip = 'car_bomb_mechanic', -- anim clip name
                    flag = 49, -- anim flag number
                },
                props = { -- prop settings
                    { model = "hei_prop_drug_statue_box_01", xPos = 0.08,  yPos = 0.05, zPos = 0.06, xRot = 7.0,   yRot = 198.0, zRot = 145.0},
                    { model = "prop_cs_cardbox_01",          xPos = 0.04,  yPos = 0.04, zPos = 0.28, xRot = 52.0,  yRot = 294.0, zRot = 177.0 },
                    { model = "v_ret_gc_bag01",              xPos = 0.16,  yPos = 0.08, zPos = 0.24, xRot = 68.0,  yRot = 394.0, zRot = 141.0 },
                    { model = "prop_ld_suitcase_01",         xPos = -0.04, yPos = 0.06, zPos = 0.31, xRot = -2.0,  yRot = 21.0,  zRot = 155.0 },
                    { model = "v_ind_cs_toolbox2",           xPos = 0.04,  yPos = 0.12, zPos = 0.29, xRot = 56.0,  yRot = 287.0, zRot = 169.0 },
                },
            },
            objects = { -- object settings for inside an IPL (this location is an IPL so we use it here)
                props = { --list of prop objects that can spawn (these are picked randomly)
                    [1]  = "ex_Prop_Crate_Bull_SC_02",
                    [2]  = "ex_prop_crate_wlife_bc",
                    [3]  = "ex_Prop_Crate_watch",
                    [4]  = "ex_Prop_Crate_SHide",
                    [5]  = "ex_Prop_Crate_Oegg",
                    [6]  = "ex_Prop_Crate_MiniG",
                    [7]  = "ex_Prop_Crate_FReel",
                    [8]  = "ex_Prop_Crate_Closed_BC",
                    [9]  = "ex_Prop_Crate_Jewels_BC",
                    [10] = "ex_Prop_Crate_Art_02_SC",
                    [11] = "ex_Prop_Crate_clothing_BC",
                    [12] = "ex_Prop_Crate_biohazard_BC",
                    [13] = "ex_Prop_Crate_Bull_BC_02",
                    [14] = "ex_Prop_Crate_Art_BC",
                    [15] = "ex_Prop_Crate_Money_BC",
                    [16] = "ex_Prop_Crate_clothing_SC",
                    [17] = "ex_Prop_Crate_Art_02_BC",
                    [18] = "ex_Prop_Crate_Money_SC",
                    [19] = "ex_Prop_Crate_Med_SC",
                    [20] = "ex_Prop_Crate_Jewels_racks_BC",
                    [21] = "ex_Prop_Crate_Jewels_SC",
                },
                locations = { -- locations to spawn props defined above
                    [1]  = vector4(1067.68, -3095.57, -39.9, 2.58),
                    [2]  = vector4(1065.20, -3095.57, -39.9, 2.58),
                    [3]  = vector4(1062.73, -3095.57, -39.9, 2.58),
                    [4]  = vector4(1060.37, -3095.57, -39.9, 2.58),
                    [5]  = vector4(1057.95, -3095.57, -39.9, 2.58),
                    [6]  = vector4(1055.58, -3095.57, -39.9, 2.58),
                    [7]  = vector4(1053.09, -3095.57, -39.9, 2.58),
                    [8]  = vector4(1053.07, -3102.62, -39.9, 2.58),
                    [9]  = vector4(1055.49, -3102.62, -39.9, 2.58),
                    [10] = vector4(1057.93, -3102.62, -39.9, 2.58),
                    [11] = vector4(1060.19, -3102.62, -39.9, 2.58),
                    [12] = vector4(1062.71, -3102.62, -39.9, 2.58),
                    [13] = vector4(1065.19, -3102.62, -39.9, 2.58),
                    [14] = vector4(1067.46, -3102.62, -39.9, 2.58),
                    [15] = vector4(1067.69, -3109.71, -39.9, 2.58),
                    [16] = vector4(1065.13, -3109.71, -39.9, 2.58),
                    [17] = vector4(1062.70, -3109.71, -39.9, 2.58),
                    [18] = vector4(1060.24, -3109.71, -39.9, 2.58),
                    [19] = vector4(1057.76, -3109.71, -39.9, 2.58),
                    [20] = vector4(1055.52, -3109.71, -39.9, 2.58),
                    [21] = vector4(1053.16, -3109.71, -39.9, 2.58),
                },
            },
        },
        ---
    },
}

Define settings for processing recycle boxes if found when searching

  • Coords must be vector3

  • Define target icon

  • Define target label

  • Define target distance

  • Define target zone radius

  • Define a prop if required

  • Set enabled to true to use a prop

  • Define the model and heading

  • Define progressCircle settings

  • Define the duration

  • Define the label

  • Define the animation settings

  • Define the rewards available

  • Name is the item name

  • Amount is the amount received (this is altered by level if using XP)

Config.Locations = {
    ['My Recycling Zone Name'] = { -- the key is the zone name
        ---
        processing = { -- processing settings
            coords = vector3(-349.79, -1565.38, 25.23), -- processing location
            icon = 'fa-solid fa-hand-point-up', -- target icon
            label = 'Process recyclable box', -- target label
            distance = 3.0, -- target distance
            radius = 1.0, -- radius of zone if not using prop
            prop = { -- prop settings
                enabled = true, -- set to true to use a prop for processing if set to false then its a target zone
                model = 'h4_prop_h4_boxpile_01b', -- prop model
                heading = 0.0, -- prop heading
            },
            progress = { -- progressCircle settings
                duration = 10000, -- duration to process recycling items
                label = 'Searching for valuables', -- label
                anim = { -- animation settings
                    dict = 'mp_car_bomb', -- anim dict name
                    clip = 'car_bomb_mechanic', -- anim clip name
                    flag = 49, -- anim flag number
                },
            },
            rewards = { -- rewards given from procesing recyclable material
                --name is item name
                --amount is amount given -- {min, max} -- for 1 item just set to {1,1}
                --one item will be picked from this list as a reward (dont forget xp level will determine final reward amount if enabled in config)
                {name = 'iron',     amount = {1,4} },
                {name = 'plastic',  amount = {1,4} },
                {name = 'rubber',   amount = {1,4} },
                {name = 'glass',    amount = {1,4} },
                {name = 'steel',    amount = {1,4} },
                {name = 'aluminum', amount = {1,4} },
                {name = 'copper',   amount = {1,4} },
                --add more items as required
            },
        },
        ---
    },
}

Players can sell their items they have found from recycling or searching bins at their designated seller for this location

  • Define the ped model

  • Coords must be vector4

  • Define target icon

  • Define target label

  • Define target distance

  • Define animation scenario

  • Define blip settings if required

  • Define items available to sell and their prices

  • Name is item name

  • Price is the value PER unit of that item (multiplied by amount player chooses to sell)

Config.Locations = {
    ['My Recycling Zone Name'] = { -- the key is the zone name
        ---
        selling = { -- selling settings
            ped = { -- ped settings
                model = 'a_m_m_hillbilly_01', -- ped model
                coords = vector4(-349.52, -1569.84, 25.23, 297.2), -- ped coords
                icon = 'fa-solid fa-hand-holding-dollar', -- target icon
                label = 'Sell Recyclables', -- target label
                distance = 3.0, -- target distance
                scenario = 'WORLD_HUMAN_CLIPBOARD', -- ped scenario
                blip = { -- blip settings
                    enabled = true, -- enable blip for ped
                    id = 272, -- blip id
                    colour = 2, -- blip colour
                    title = 'Recycling Seller', -- blip title
                },
            },
            items = { -- sellable items
                --name is item name
                --price is value per item
                { name = 'iron',      price = 12 },
                { name = 'plastic',   price = 8  },
                { name = 'rubber',    price = 9  },
                { name = 'glass',     price = 7  },
                { name = 'steel',     price = 14 },
                { name = 'aluminum',  price = 11 },
                { name = 'copper',    price = 10 },
            }
        },
        ---
    },
}

If defined for this location players can start garbage bag collection missions to earn extra cash

They must collect all the bags defined and then return to get paid / end round

  • Coords must be vector4

  • Define ped model

  • Define target icon

  • Define target label

  • Define target distance

  • Define animation scenario

  • Define blip settings if required

  • Define start mission coords (must be vector4)

  • Define the vehicle to be used for the collection missions

  • Define finish settings for payment amounts PER bag collected and payment type either 'CASH' or 'BANK'

  • Define locations for bags to spawn that must be collected

  • Coords must be vector4

  • To add more locations follow the correct index number

Config.Locations = {
    ['My Recycling Zone Name'] = { -- the key is the zone name
        ---
        collections = { -- collection settings
            ped = { -- ped settings
                coords = vector4(-348.03, -1572.54, 25.23, 307.37), -- ped coords
                model = 'a_m_m_mexcntry_01', -- ped model
                icon = 'fa-solid fa-truck', -- target icon
                label = 'Garbage Collection', -- target label
                distance = 3.0, -- target distance
                scenario = 'WORLD_HUMAN_CLIPBOARD', -- ped scenario
                blip = { -- blip settings
                    enabled = true, -- eanble blip for ped
                    id = 67, -- blip id
                    colour = 8, -- blip colour
                    scale = 0.7, -- blip scale
                    title = 'Garbage Collection', -- blip title
                },
            },
            start = { -- mission start settings
                coords = vector4(-343.02, -1561.61, 25.23, 98.87), -- vehicle spawn coords
                vehicle = 'trash2', -- vehicle model to spawn
            },
            finish = { -- mission finish settings
                pay = { min = 100, max = 150, }, -- pay per bag collected (totalled up at the end)
                type = 'cash', -- cash or bank
            },
            locations = { -- locations
                [1] = {
                    coords = vector4(-342.84, -1460.32, 30.76, 300.01), -- prop spawn coords
                },
                [2] = {
                    coords = vector4(-343.36, -1457.86, 30.76, 50.13), -- prop spawn coords
                },
                [3] = {
                    coords = vector4(-341.7, -1458.42, 30.76, 101.05), -- prop spawn coords
                },
                [4] = {
                    coords = vector4(-156.75, -1341.95, 30.03, 232.55), -- prop spawn coords
                },
                [5] = {
                    coords = vector4(-155.28, -1342.68, 30.03, 258.11), -- prop spawn coords
                },
                [6] = {
                    coords = vector4(-49.4, -1350.85, 29.33, 194.42), -- prop spawn coords
                },
                [7] = {
                    coords = vector4(10.44, -1410.01, 29.31, 155.72), -- prop spawn coords
                },
                [8] = {
                    coords = vector4(11.95, -1411.58, 29.33, 312.86), -- prop spawn coords
                },
                [9] = {
                    coords = vector4(174.52, -1513.54, 29.25, 313.94), -- prop spawn coords
                },
                [10] = {
                    coords = vector4(175.77, -1515.61, 29.24, 266.77), -- prop spawn coords
                },
                [11] = {
                    coords = vector4(452.29, -1496.85, 29.29, 342.71), -- prop spawn coords
                },
                [12] = {
                    coords = vector4(451.17, -1495.62, 29.29, 290.92), -- prop spawn coords
                },
                [13] = {
                    coords = vector4(494.42, -1307.28, 29.29, 108.02), -- prop spawn coords
                },
                [14] = {
                    coords = vector4(493.45, -1305.88, 29.29, 83.96), -- prop spawn coords
                },
                [15] = {
                    coords = vector4(483.64, -1062.13, 29.1, 35.07), -- prop spawn coords
                },
                --add more as required
            }
        },
    },
}

Below is an example of a finished config file for a recycling center location

Config.Locations = {
    ['Docks'] = { -- the key is the zone name
        enabled = true, -- enable this location
        debug = false, -- debug target zones
        cooldown = { -- cooldown settings
            enabled = true, -- enable cooldown after searching to prevent spam
            duration = 5, -- time in seconds for cooldown if enabled to prevent spam
        },
        teleport = { -- teleport settings
            enabled = true, -- enable a teleport at this location (for IPL)
            entrance = vector3(822.84, -3194.43, 5.99), -- entrance to location
            exit = vector3(1072.9, -3102.3, -39.0), -- exit of location
            radius = 1.5, -- target zone radius
            distance = 3.0, -- target distance
        },
        searching = { -- searching zones
            icon = 'fa-solid fa-hand-point-up', -- target icon
            label = 'Search For Recycling', -- target label
            distance = 3.0, -- target distance
            radius = 1.5, -- target zone radius
            debug = true, -- debug target search zones
            locations = { -- searching locations 
                vector3(1067.68, -3095.57, -39.0),
                vector3(1065.20, -3095.57, -39.0),
                vector3(1062.73, -3095.57, -39.0),
                vector3(1060.37, -3095.57, -39.0),
                vector3(1057.95, -3095.57, -39.0),
                vector3(1055.58, -3095.57, -39.0),
                vector3(1053.09, -3095.57, -39.0),
                vector3(1053.07, -3102.62, -39.0),
                vector3(1055.49, -3102.62, -39.0),
                vector3(1057.93, -3102.62, -39.0),
                vector3(1060.19, -3102.62, -39.0),
                vector3(1062.71, -3102.62, -39.0),
                vector3(1065.19, -3102.62, -39.0),
                vector3(1067.46, -3102.62, -39.0),
                vector3(1067.69, -3109.71, -39.0),
                vector3(1065.13, -3109.71, -39.0),
                vector3(1062.70, -3109.71, -39.0),
                vector3(1060.24, -3109.71, -39.0),
                vector3(1057.76, -3109.71, -39.0),
                vector3(1055.52, -3109.71, -39.0),
                vector3(1053.16, -3109.71, -39.0),
            },
            progress = { -- progressCircle settings
                duration = 10000, -- duration to process recycling items
                label = 'Searching for recyclables', -- label
                anim = { -- animation settings
                    dict = 'mp_car_bomb', -- anim dict name
                    clip = 'car_bomb_mechanic', -- anim clip name
                    flag = 49, -- anim flag number
                },
                props = { -- prop settings
                    { model = "hei_prop_drug_statue_box_01", xPos = 0.08,  yPos = 0.05, zPos = 0.06, xRot = 7.0,   yRot = 198.0, zRot = 145.0},
                    { model = "prop_cs_cardbox_01",          xPos = 0.04,  yPos = 0.04, zPos = 0.28, xRot = 52.0,  yRot = 294.0, zRot = 177.0 },
                    { model = "v_ret_gc_bag01",              xPos = 0.16,  yPos = 0.08, zPos = 0.24, xRot = 68.0,  yRot = 394.0, zRot = 141.0 },
                    { model = "prop_ld_suitcase_01",         xPos = -0.04, yPos = 0.06, zPos = 0.31, xRot = -2.0,  yRot = 21.0,  zRot = 155.0 },
                    { model = "v_ind_cs_toolbox2",           xPos = 0.04,  yPos = 0.12, zPos = 0.29, xRot = 56.0,  yRot = 287.0, zRot = 169.0 },
                },
            },
            objects = { -- object settings for inside an IPL (this location is an IPL so we use it here)
                props = { --list of prop objects that can spawn (these are picked randomly)
                    [1]  = "ex_Prop_Crate_Bull_SC_02",
                    [2]  = "ex_prop_crate_wlife_bc",
                    [3]  = "ex_Prop_Crate_watch",
                    [4]  = "ex_Prop_Crate_SHide",
                    [5]  = "ex_Prop_Crate_Oegg",
                    [6]  = "ex_Prop_Crate_MiniG",
                    [7]  = "ex_Prop_Crate_FReel",
                    [8]  = "ex_Prop_Crate_Closed_BC",
                    [9]  = "ex_Prop_Crate_Jewels_BC",
                    [10] = "ex_Prop_Crate_Art_02_SC",
                    [11] = "ex_Prop_Crate_clothing_BC",
                    [12] = "ex_Prop_Crate_biohazard_BC",
                    [13] = "ex_Prop_Crate_Bull_BC_02",
                    [14] = "ex_Prop_Crate_Art_BC",
                    [15] = "ex_Prop_Crate_Money_BC",
                    [16] = "ex_Prop_Crate_clothing_SC",
                    [17] = "ex_Prop_Crate_Art_02_BC",
                    [18] = "ex_Prop_Crate_Money_SC",
                    [19] = "ex_Prop_Crate_Med_SC",
                    [20] = "ex_Prop_Crate_Jewels_racks_BC",
                    [21] = "ex_Prop_Crate_Jewels_SC",
                },
                locations = { -- locations to spawn props defined above
                    [1]  = vector4(1067.68, -3095.57, -39.9, 2.58),
                    [2]  = vector4(1065.20, -3095.57, -39.9, 2.58),
                    [3]  = vector4(1062.73, -3095.57, -39.9, 2.58),
                    [4]  = vector4(1060.37, -3095.57, -39.9, 2.58),
                    [5]  = vector4(1057.95, -3095.57, -39.9, 2.58),
                    [6]  = vector4(1055.58, -3095.57, -39.9, 2.58),
                    [7]  = vector4(1053.09, -3095.57, -39.9, 2.58),
                    [8]  = vector4(1053.07, -3102.62, -39.9, 2.58),
                    [9]  = vector4(1055.49, -3102.62, -39.9, 2.58),
                    [10] = vector4(1057.93, -3102.62, -39.9, 2.58),
                    [11] = vector4(1060.19, -3102.62, -39.9, 2.58),
                    [12] = vector4(1062.71, -3102.62, -39.9, 2.58),
                    [13] = vector4(1065.19, -3102.62, -39.9, 2.58),
                    [14] = vector4(1067.46, -3102.62, -39.9, 2.58),
                    [15] = vector4(1067.69, -3109.71, -39.9, 2.58),
                    [16] = vector4(1065.13, -3109.71, -39.9, 2.58),
                    [17] = vector4(1062.70, -3109.71, -39.9, 2.58),
                    [18] = vector4(1060.24, -3109.71, -39.9, 2.58),
                    [19] = vector4(1057.76, -3109.71, -39.9, 2.58),
                    [20] = vector4(1055.52, -3109.71, -39.9, 2.58),
                    [21] = vector4(1053.16, -3109.71, -39.9, 2.58),
                },
            },
        },
        processing = { -- processing settings
            coords = vector3(1049.92, -3097.87, -39.0), -- processing location
            icon = 'fa-solid fa-hand-point-up', -- target icon
            label = 'Process recyclable box', -- target label
            distance = 3.0, -- target distance
            radius = 1.0, -- radius of zone if not using prop
            prop = { -- prop settings
                enabled = true, -- set to true to use a prop for processing if set to false then its a target zone
                model = 'h4_prop_h4_boxpile_01b', -- prop model
                heading = 228.3, -- prop heading
            },
            progress = { -- progressCircle settings
                duration = 10000, -- duration to process recycling items
                label = 'Searching for valuables', -- label
                anim = { -- animation settings
                    dict = 'mp_car_bomb', -- anim dict name
                    clip = 'car_bomb_mechanic', -- anim clip name
                    flag = 49, -- anim flag number
                },
            },
            rewards = { -- rewards given from procesing recyclable material
                --name is item name
                --amount is amount given -- {min, max} -- for 1 item just set to {1,1}
                --one item will be picked from this list as a reward (dont forget xp level will determine final reward amount if enabled in config)
                {name = 'iron',     amount = {1,4} },
                {name = 'plastic',  amount = {1,4} },
                {name = 'rubber',   amount = {1,4} },
                {name = 'glass',    amount = {1,4} },
                {name = 'steel',    amount = {1,4} },
                {name = 'aluminum', amount = {1,4} },
                {name = 'copper',   amount = {1,4} },

            },
        },
        selling = { -- selling settings
            ped = { -- ped settings
                model = 'a_m_m_prolhost_01', -- ped model
                coords = vector4(1048.83, -3102.31, -39.0, 271.55), -- ped coords
                icon = 'fa-solid fa-hand-holding-dollar', -- target icon
                label = 'Sell Recyclables', -- target label
                distance = 3.0, -- target distance
                scenario = 'WORLD_HUMAN_SMOKING', -- ped scenario
                blip = {
                    enabled = true,
                    id = 272,
                    colour = 2,
                    title = 'Recycling Seller',
                },
            },
            items = { -- sellable items
                --name is item name
                --price is value per item
                { name = 'iron',      price = 12 },
                { name = 'plastic',   price = 8  },
                { name = 'rubber',    price = 9  },
                { name = 'glass',     price = 7  },
                { name = 'steel',     price = 14 },
                { name = 'aluminum',  price = 11 },
                { name = 'copper',    price = 10 },
            }
        },
        collections = { -- collection settings
            ped = { -- ped settings
                coords = vector4(819.76, -3200.83, 5.9, 88.38), -- ped coords
                model = 'a_m_m_genfat_02', -- ped model
                icon = 'fa-solid fa-truck', -- target icon
                label = 'Garbage Collection', -- target label
                distance = 3.0, -- target distance
                scenario = 'WORLD_HUMAN_CLIPBOARD', -- ped scenario
                blip = { -- blip settings
                    enabled = true, -- eanble blip for ped
                    id = 67, -- blip id
                    colour = 8, -- blip colour
                    scale = 0.7, -- blip scale
                    title = 'Garbage Collection', -- blip title
                },
            },
            start = { -- mission start settings
                coords = vector4(815.54, -3196.81, 5.9, 173.89), -- vehicle spawn coords
                vehicle = 'trash2', -- vehicle model to spawn
            },
            finish = { -- mission finish settings
                pay = { min = 100, max = 150, }, -- pay per bag collected (totalled up at the end)
                type = 'cash', -- cash or bank
            },
            locations = { -- locations
                [1] = {
                    coords = vector4(820.29, -3001.14, 6.02, 313.91), -- prop spawn coords
                },
                [2] = {
                    coords = vector4(640.61, -2712.32, 6.11, 84.09), -- prop spawn coords
                },
                [3] = {
                    coords = vector4(641.06, -2715.17, 6.11, 98.58), -- prop spawn coords
                },
                [4] = {
                    coords = vector4(256.9, -2500.42, 6.5, 294.79), -- prop spawn coords
                },
                [5] = {
                    coords = vector4(259.26, -2499.55, 6.5, 27.01), -- prop spawn coords
                },
                [6] = {
                    coords = vector4(148.54, -2403.01, 6.0, 140.17), -- prop spawn coords
                },
                [7] = {
                    coords = vector4(152.65, -2475.33, 5.99, 152.57), -- prop spawn coords
                },
                [8] = {
                    coords = vector4(369.0, -2449.12, 6.1, 82.25), -- prop spawn coords
                },
                [9] = {
                    coords = vector4(367.11, -2450.04, 6.13, 158.58), -- prop spawn coords
                },
                [10] = {
                    coords = vector4(768.28, -2483.32, 20.2, 96.34), -- prop spawn coords
                },
                [11] = {
                    coords = vector4(766.03, -2483.27, 20.15, 76.54), -- prop spawn coords
                },
                [12] = {
                    coords = vector4(633.75, -2797.88, 6.06, 63.13), -- prop spawn coords
                },
                [13] = {
                    coords = vector4(602.58, -2773.29, 6.06, 248.58), -- prop spawn coords
                },
                [14] = {
                    coords = vector4(487.22, -2712.07, 6.06, 150.67), -- prop spawn coords
                },
                [15] = {
                    coords = vector4(488.31, -2709.74, 6.06, 321.69), -- prop spawn coords
                },
                --add more as required following the index number
            }
        },
    },
}

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