# Salvaged Crates

* Players have a chance to find a salvaged crate that they can place down and open to obtain rewards that  you define
* The prop is the prop name of the chest object
* You can define a required item to open the salvaged chest (usually a chest key)
* You can define progressCircle settings for duration, label , animation and prop used
* You can define random rewards and their respective amounts in the `Rewards` table

```lua
Config.SalvagedCrates = {
    info = {
        prop = 'tr_prop_tr_chest_01a', -- salvaged crate prop name
        openIcon = 'fa-solid fa-key', -- target icon open
        openLabel = 'Open Treasure Chest', -- target label open
        closeIcon = 'fa-solid fa-x', -- target icon remove
        closeLabel = 'Remove Treasure Chest', -- target label rememove
        distance = 3.0, -- target distance
    },
    requiredItem = { -- define required item settings
        enabled = true, -- enable a required item
        name = 'chestkey', -- name of required item
        breakChance = 20, -- chance for required item to break when using
    },
    progress = { -- define progressCircle settings
        duration = 3000, -- duration
        label = 'Placing treasure chest', -- label
        anim = { -- define animation settings
            anim = 'anim@heists@box_carry@', -- animation name
            dict = 'idle', -- animation dict name
            flag = 49, -- flag number
        },
        prop = { -- define prop settings
            model = 'tr_prop_tr_chest_01a', -- prop model
            bone = 18905, -- bone index
            pos = vec3(0.16, -0.15, 0.23), -- prop position
            rot = vec3(-120.0, 120.0, 0.0), -- prop rotation
        },
    },
    rewards = { -- define rewards table with min and max amounts (if enabled the XP level will determine the final return amount based from values set below)
        {name = 'whiskey', amount = {min = 1, max = 3,}, },
        {name = 'iron', amount = {min = 1, max = 3,}, },
        {name = 'glass', amount = {min = 1, max = 3,}, },
        {name = 'bandage', amount = {min = 1, max = 3,}, },
        {name = 'lighter', amount = {min = 1, max = 3,}, },
        {name = 'binoculars', amount = {min = 1, max = 3,}, },
        {name = 'goldchain', amount = {min = 1, max = 3,}, },
        {name = 'goldbar', amount = {min = 1, max = 3,}, },
    },
}
```
