# Ingredients

* Define items that are ingredients for crafting various items in ingredients.lua file and define the item name and its label for the input dialogue

```lua
Config.Ingredients = {
    ['My Custom Restaurant Name'] = {
        {name = 'my_custom_item',             label = 'My Custom Item'},
        {name = 'my_custom_item2',            label = 'My Custom Item 2'},
        {name = 'my_custom_item3',            label = 'My Custom Item 3'},
        --add more as required
    },
}
```
